Harsk (Ranger)
Harsk.jpg

Race: Dwarf
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d4, Guts d4, Healing d6, Notice d6, Shooting d6, Stealth d4, Survival d8, Tracking d8
Pace: 5; Parry: 4; Toughness: 7 (1)
Edges: Woodsman
Languages: Common (Taldane), Dwarven
Hindrances: Quirk (Minor), Outsider (Minor), Vengeful (Major)
Special Abilities:
Low Light Vision: Dwarven eyes are accustomed to the dark of the underearth. They ignore attack penalties for Dim and Dark lighting.

Combat Gear antitoxin, smokestick, tanglefoot bag; Other Gear leather armor, axe (Str+d6), crossbow (Range 15/30/60, 2d6, AP 2, 1 action to reload), 30 bolts, backpack, rations (4), signal whistle, tea pot, 31 gp.

Background
Harsk is, in many ways, not your standard dwarf. He prefers the wide skies of the open plains, disdains the taste of alcohol, and prefers to handle his battles at range rather than in melee. Yet few dare to mock him for his choices, for if there’s anywhere that Harsk is dwarven, it is in his gruff and off-putting attitude. Much of his anger stems from the death of his brother’s warband. Slain to a man by giants, Harsk came upon the slaughter moments too late to save his brother. Harsk’s hatred of giants has fueled him and shapes his life. He prefers strong tea over alcohol (to keep his senses sharp), the wildlands of the surface world (where giants can be found), and the crossbow over the axe (which allows him to start fights faster). His companions value his skill at combat even if they’re somewhat afraid of him.

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